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clayman_dev

I am clay, making a physics based soulslike/roguelite where its your job to save the world from total destruction, the game takes inspiration from anime such as dragonball & one punch man, and the whole point of the game is to make it as ridiculous as possible!

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FAQ

Who? - Samuli, or Sam from finland, wanted to build games all my life, and decided to pull the trigger in early 2022, as i started the work on EHG (i've documented my journey on my twitter). Can i playtest the game? - I am currently only doing closed testing, but if you are interested, join the discord, and i will give you access to the build. Why is the game so delayed? - Dont do ragdolls kids. Do you do the art yourself? - Yes, and thats why it looks so scuffed, because i spent all my skill points into programming, i use blender for 3d modeling, and thankfully have few modeling experts in the community to help out. Do you use game engine? - I use Unity 2022.3.8, have been using unity as a hobby since 2014. What language do you use? - Unity uses c# as the scripting language. Whats up with "Scuffed Gamedev"? - It started as an inside joke in the stream. because in the early days anything that i would do, would look incredibly scuffed, and it stuck, and we decided to use it as the studio name. Why is your code garbage? - I prioritize being able to quickly test things out, so i can physically see, if an idea i am trying is going to work or not, code will be cleaned up later when it's guaranteed that it will stay in the game.

Wishlist

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If this game looks interesting to you, consider wishlisting it on steam, to be notified when its ready for public early access.

KO-FI

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Epic Hero Game

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Epic Hero Game Is a physics based roguelite / soulslike where you play as a superhero and its your job to save the world from an alien invasion where the world is getting totally destroyed! As you fight through enemies, player gets stronger during the fight (think of tournament of power in Dragon Ball Super) The game uses physics as a backbone for ridiculous anime powerscaling, where you can physically see a difference in the combat, the more stronger you get. List of inspirations - - Dodging based combat (Dark Souls / Witcher 3) - Unique spell crafting (Vampire survivors, Hades) - Mobile character controller (Sly Cooper series / Worms 3D) - Unpredictable / hilarious nature of game physics (Totally Accurate Battle Simulator) - Over the top powerscaling (Dragonball / One Punch Man)