Runs in the near future
RE1 Remke:
-Jill and Chris hard no save/no damage best ending runs
RE4:
-No attache case run (no saves)
Hollow Knight:
-All non-Pantheon bosses no damage
-0 geo spent any% no damage
Sekiro
-All Beads+Memories Sword Only/No Skill Charmless+Bell no hits
Currently working on:
Sekiro:
-Fresh start NG+7 AP1/No Skills Charmless+Bell Shura no hits (PB: 5)
RE4:
-Pro no merchant no save no damage (PB: 5)
Completed runs (all on YouTube!)
Hollow Knight:
-True Ending no damage
-Mr. Mushroom Ending no damage (world's first)
-No hits (any%)
-No charms/upgrades no damage (any%, world's first)
-Any% no charms/upgrades steel soul
-True ending no charms/upgrades steel soul
Sekiro:
-Immortal Severance no hits
-Immortal Severance no consumables no hits/no damage (world's first)
-Charmless/Demon Bell no skills/upgrades no hits/no damage Shura ending (world's first)
-All memories no hits
-All beads+memories no hits
-Return ending no prosthetics no hits/damage (world's first)
-All bosses+minibosses no hit run (world's first)
-All content no skills/upgrades run (all bosses+minibosses+beads w/ a NG+ Shura run)
-Mortal Journey DB+Charmless no hits
-Shura DB+Charmless sword only no skills/items/arts no hits/damage
-Immortal Severance DB+Charmless sword only no skills/items/arts no hits/damage
-Shura DB+Charmless AP1 sword only no skills no hits/damage (world's first)
-Shura No Idols Charmless+DB no hits (world's first)
-Purification Sword Only/No Skills Charmless+Bell no hit/no damage (world's first)
-Immortal Severance DB+Charmless AP1 sword only no skills no hits/damage (world's first)
-Purification DB+Charmless AP1/no skills no hits (world's first)
-Return Ending DB+Charmless Sword Only/no skills no hits (world's first)
-Return Ending DB+Charmless AP1/no skills no hits (world's first)
Resident Evil 4
-Zero shots fired run (world's first, no damage, no random pickups)
-No merchant, walking only run (world's first?)
-Minimum kills run (new game, 28 kills, no damage)
-1 chapter=1 weapon run (no damage)
-Die hard run (danger state, money/items/merchants disappear each chapter)
-0% hit ratio (no damage)
-No damage speedrun (segmented, practice for single segment)
-No attache case run
-Separate Ways no merchant/no save no damage run
-Pro no save/no damage