Session 26: Angular Dependence of Spatial Resolution in Virtual Reality Displays6 visualizaciones15:45
Session 26: Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces8 visualizaciones12:08
Session 26: Multiple-scale Simulation Method for Liquid with Trapped Air under Particle-based Framework4 visualizaciones12:17
Session 26: Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing5 visualizaciones15:13
[Paper] Session 29: The Plausibility Paradox For Scaled-Down Users In Virtual Environments89 visualizaciones22:24