Session 26: Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces8回視聴12:08
Session 26: Multiple-scale Simulation Method for Liquid with Trapped Air under Particle-based Framework4回視聴12:17
Session 26: Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing5回視聴15:13