Session 26: Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces8 zobrazení12:08
Session 26: Multiple-scale Simulation Method for Liquid with Trapped Air under Particle-based Framework4 zobrazenia12:17
Session 26: Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing5 zobrazení15:13
[Paper] Session 29: The Plausibility Paradox For Scaled-Down Users In Virtual Environments89 zobrazení22:24